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Taking 3D to the next dimension
The resources you need to get started with your 3D software vision.

Xojo3D.com provides a practical introduction to OpenGL programming with Xojo. Download the Xojo IDE if you have not done so already.

The book "Program OpenGL Core 32-bit with Xojo", by Eugene Dakin, is highly recommended for those who seek a more complete and comprehensive understanding of OpenGL programming with Xojo.

It is suggested that you work sequentially through the tutorials, starting with the first tutorial, since each tutorial builds on the concepts explained in previous tutorials.

All the content on Xojo3D.com, unless indicated otherwise, is provided to the public domain and everyone is free to use, modify, republish, sell or give away this work without prior consent from anybody. Content is provided without warranty of any kind. Under no circumstances shall the author(s) or contributor(s) be liable for damages resulting directly or indirectly from the use or non-use of the content. Xojo3D.com is not associated with Xojo, Inc.